Get Free Ebook Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler
What to claim and also just what to do when mainly your close friends like analysis? Are you the one that don't have such hobby? So, it is necessary for you to begin having that leisure activity. You understand, reading is not the force. We're sure that reading will certainly lead you to participate better principle of life. Reading will certainly be a favorable task to do every time. And do you know our pals end up being fans of Power-Up: How Japanese Video Games Gave The World An Extra Life, By Chris Kohler as the best publication to read? Yeah, it's neither an obligation nor order. It is the referred publication that will certainly not make you really feel disappointed.
Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler
Get Free Ebook Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler
When someone assumes that reading is an essential activity to do for the human life, a few other may think of how reading will certainly be so boring. It's usual. When lots of people favor to select going someplace and also chatting with their good friends, some people favor to g to guide shops as well as hunt for the new book launched. How if you don't have adequate time to go guide shop?
Do you still have no suggestion with this book? Why must Power-Up: How Japanese Video Games Gave The World An Extra Life, By Chris Kohler that ends up being the inspiration? Everybody has different issue in the life. Yet, related to the factual informational and knowledge, they will have very same verdicts, obviously based upon facts and also research. And now, just how the Power-Up: How Japanese Video Games Gave The World An Extra Life, By Chris Kohler will supply the discussion concerning just what facts to constantly be mind will influent how some individuals assume as well as remember concerning that issue.
Don't take too lightly; guides that we gather them are not just from inside of this country. You could additionally figure out the books from outside of the country. They are all also different with other. Some links are given to show you where to locate as well as get it. This Power-Up: How Japanese Video Games Gave The World An Extra Life, By Chris Kohler as one of the examples can be obtained conveniently. And why you ought to recommend this publication for yourselves and also your good friends is that this book holds vital role to improve your life top quality and amount.
After getting some factors of exactly how this Power-Up: How Japanese Video Games Gave The World An Extra Life, By Chris Kohler, you have to feel that it is very proper for you. But, when you have no suggestion concerning this book, it will certainly be much better for you to try analysis this publication. After reading page by web page in just your leisure, you can see just how this publication will help your life.
From the Author
In writing Power-Up, I wanted to take what I had learned about Japanese art and culture and apply it to the video games that I had grown up loving so much, in an attempt to explain why Japan had been so successful throughout the world, from such an early point in gaming history. I wrote this book while living in Kyoto, Japan, just a few minutes' walk down the road from the original Nintendo Playing Cards building. It's a snapshot of that year of my life, as well as a history and profile of Japanese games from Super Mario to Final Fantasy to Ico. For the revised 2016 edition available from Dover Publications, I wrote the only thing that seemed appropriate: an all-new chapter paying tribute to the life and work of Nintendo's late president Satoru Iwata.
Read more
From the Back Cover
"Chris Kohler brings the passionate intensity of a hardcore fan to his writing, but he also has the background knowledge and the critical facilities to explore video games as an industry, as a medium, and as a cultural phenomenon."—Wired.Why are Japanese video games a worldwide sensation? This enjoyable and informative survey explores the reasons, starting with how Japanese developers raised the medium to an art form. The book also traces the ways in which the developers' ideas infused popular culture beyond the gaming world.Interviews, anecdotes, and personal accounts offer insights from giants of the industry, including Shigeru Miyamoto, Hideo Kojima, and others involved in the creation of Donkey Kong, Mario, Pokémon, and other games. This revised edition includes updated material throughout the book as well as a new bonus chapter.Dover (2016) republication of the edition originally published by BradyGames, Sacramento, California, 2004.See every Dover book in print atwww.doverpublications.com
Read more
See all Editorial Reviews
Product details
Paperback: 336 pages
Publisher: Dover Publications (October 21, 2016)
Language: English
ISBN-10: 0486801497
ISBN-13: 978-0486801490
Product Dimensions:
5.8 x 1 x 8.5 inches
Shipping Weight: 1 pounds (View shipping rates and policies)
Average Customer Review:
4.3 out of 5 stars
18 customer reviews
Amazon Best Sellers Rank:
#732,623 in Books (See Top 100 in Books)
[Disclaimer: A full review will be forthcoming after I finish the book].I recently purchased this book and, in one day, have gotten about 40 or so pages in. I can easily say that I am greatly enjoying my time with it so far.Kohler writes very clear and concise. It has been very informative to read on the Japanese side of the video games industry, especially regarding its origins and both some of the significant people and companies that made it happen. Kohler's pacing for the two chapters I have read so far seems to be very balanced; just enough side information, fun facts, pictures, and minor variations throughout that make this so much more than a dry history book or thesis paper (which, ironically, this book started out as). It has been entertaining as well to read more in depth on Shigeru Miyamoto's beginnings (i.e., childhood interests, novel and academic/technical experiences, first encounters with Nintendo).As Kohler puts it in the introduction, what you are getting here is a snapshot from his perspective and research of how the Japanese contributed to the video game industry as a whole. I noticed other reviewers stating things such as: "there were other companies other than Nintendo", it is "too narrow in scope", and it is "too short and too shallow", but would like to remind you that Kohler never claims his intent is to provide an all-in-one, comprehensive book on the subject matter. I believe, if you go in with this knowledge, it won't disappoint.Even though I have a long way to go before I'm able to provide my definite thoughts, I feel confident in saying that I'd highly recommend this book to any gamer that has an appreciation for not only the games that they play, but the companies and individuals that started the games industry as well.I hope this helps you in making a decision. I'm glad I chose to give this one a try.
As an almost 40 year old American man, I've of course grown up playing Japanese video games. This book is an interesting look at video gaming's history, and how the Japanese have had such a large part in making it what it is today. Highly recommended.
Excellent read for video game enthusiast. Great for content creation and a mus have for video game historians.
Best video game history book I've read. Its for fans from a fan, but with an academic perspective.
My son needed this book for school it arrived fast and for a decent price.
I enjoyed this book, mostly. Within its scattershot set of chapters about Japanese games in general, there's a fascinating, albeit sketchy, history of Nintendo that contained many small revelations for me, despite that I've been playing video games incessantly since 1987 or so. But the rest of the material was less compelling for me. The chapter about music games and music in games actively frustrated me--it gave only a brief survey of either topic, and seemed to spend most of its words on a tedious, obsessive examination of Final Fantasy albums. A chapter about Akihabara, Japan's premier consumer electronics marketplace, pushed the trivia-to-insight ratio similarly high. In his effort to treat video games as if they deserve the attention of artists, Kohler concentrates too much on material that is only interesting to fans.Still, on the whole I'm glad I read this book, and I hope Kohler's stated desire to encourage further such works is satisfied; there is clearly much more to say.
Excellent Book with full explanation for having an extra life from Japanese Video games for video gamers...ðŸ‘ðŸ½ðŸ‘ŒðŸ½âœ…â˜ðŸ½ðŸ“•...
Good quality, heavy duty hooks.
Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler PDF
Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler EPub
Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler Doc
Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler iBooks
Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler rtf
Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler Mobipocket
Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler Kindle
Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler PDF
Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler PDF
Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler PDF
Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler PDF